Monday 29 April 2013

mathematics

I have been using mathematics today to create a faster walk cycle ( a run cycle) i have posted a video below to show exactly how i did this, the conclusion really is that i took the frame rate on my timeline and cut it in half thus making the character to move twice as fast.

This is a screen shot of me tweaking the time line timeline

This is a screen shot of the model after the timeline split
                           
And a shot of the character before i edited him

This is the character in mid stepat frame 10 of 17


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